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 Canon Kido

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Kazeshini
Captain-Commander
Captain-Commander
Kazeshini


Posts : 110
Join date : 2009-10-13
Age : 35
Location : somewere in my mind

Canon Kido Empty
PostSubject: Canon Kido   Canon Kido I_icon_minitimeWed Oct 14, 2009 1:12 am

Binding Kidos

1. Restrain — Locks a target's arms in place behind their back.

4. Crawling Rope — An energy rope entangles a target's arms.

9. Strike — Engulfs a target in red light, completely paralyzing them.

30. Beak-Stab Triple-Flash — After using kido energy to draw out an equilateral triangle, the targets' arms and waist are pinned down and rendered immobile.

39. Arc Shield — Summons a shield of energy to block opponents' attacks.

58. Summoning of the Tracking Sparrows — Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.

61. Six Rods Prison of Light — Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. Referred to as "Six Rod Light Restraint" in the English manga and "Six Bars of Light" in some of the games.

62. Hundred Stepped Rails — A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.

63. Winding Binding Chain — The target is wrapped from the neck down in a thick chain.

75. Quintet of 1 kan Iron Pillars — Summons five incredibly tall and thick pillars to pin a target to the ground.

77. Heavenly Rickshaws in Silken Air — Transmits messages to anyone within a specific area. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages.

81. Splitting Void — Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89.

Vizard Kido Expert and 5th division Captain can learn this only

99, Part 1. Restrict — Binds the arms of a target with spiritual fabric and iron shafts.
99, Part 2. Great Seal — This spell's effects are divided into three "songs":
First Song: Halting Fabric - covers a target from head to toe with a binding cloth.
Second Song: Hundred Linked Bolts - stabs the target with numerous thick needles.
Final Song: Great Seal of 10,000 Forbiddings - smashes the target with an immense boulder

Destcructive Kidos

1. Thrust — Pushes the target away from the caster.

4. White Lightning — Fires a concentrated bolt of white lightning from the caster's forefinger.

31. Shot of Red Fire or Red Flame Cannon — Fires a ball of red fire at a target.

33. Blue Fire, Crash Down or Pale Fire Crash — Fires a column of blue fire at a target in a similar manner to 31, but over a wider area and with more power.

54. Abolishing Flames — Fires a blast of purple fire that will incinerate a target completely when it makes contact.

58. Whirling Tempest/Orchid Sky — The caster spins there zanakuto around creating a widening tornado-like blast that is fired towards the target out of the spinning zanpakuto.

63. Thunder Roar Cannon — Fires a massive wave of yellow lightning at a target.

73. Twin Lotus Blue Fire, Crash Down — Essentially a doubled version of 33, this spell fires two shots of blue fire with greater potency than the single-shot variety.

88. Flying Dragon Striking, Heaven-Shaking, Lightning Cannon — Fires a massive blast of spiritual energy in a fashion similar to a laser.

90. Black Coffin — Four small dark purple rods raise form the ground, they forms a box of black energy around a target, which is then pierced by dozens of energy spears, lacerating the one inside from head to toe. Aizen notes that the spell only reached a third of its destructive potential the one time he uses it, indicating that the spell would be far more damaging at full power.

Other Kidos

White Crawl — Although not seen actually using it, Momo Hinamori apparently uses this spell while imprisoned to knock out a guard and destroy everything within a certain radius of herself. The anime suggests that it is a binding spell, but doesn't number it.

Mirror Door — Toshiro Hitsugaya used this to seal Momo Hinamori's hospital room. It creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside.

Reverse Demon — This technique nullifies an opponent's kidō by hitting them with a perfectly opposite surge of energy. Cannot reverse kidos past 70

Stone Wave — Ganju's signature technique turns whatever it is aimed at into sand. It has a variety of uses, ranging from cushioning a fall to creating quick escape routes.

Temporal Stasis — A forbidden spell used by Tessai. The actual effect of the spell isn't elaborated on.

Spatial Displacement — A forbidden spell used by Tessai to teleport a specified portion of space from one point to another, transporting even other active kidō spells.


Vizard Kido Expert and 5th division Captain can learn this only

Shiju no Saimon - Barrier kido used by Hagi
user forms a wall of large wooden planks which form a wall in front of the user. once the wall is in place the user speaks the incantation. upon reaching the words Ryubi no jomon the wall is reinforced drastically with more Kido Planks forming a large shield the shape of the gotei thirteen armbands. the user continues speaking the incantation from here. for every 'Jomon' spoken another large object appears the shield being followed by the large wooden gear being followed by a huge honeycomb structure followed by a large cross shape with wings. after the user says the words 'Shiju no Saimon' the wings on the fourth object close in forming a large halo over the ensnared person. with the four objects in place a large cubic barrier forms around the ensnared person or hollow. which is inescapable save for an opening through the wooden gear only the user can open. Long incantation and assembly ensure this is a hard spell to use on the quick. also is a two post Bakudo 1 for first wall and incantation and 2 for final assembly and barrier.
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