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 Class system (only for hollows/bounts/humans/mod souls and clan members/virazads)

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Aki
Espada #0
Espada #0
Aki


Posts : 58
Join date : 2009-10-14

Class system (only for  hollows/bounts/humans/mod souls and clan members/virazads) Empty
PostSubject: Class system (only for hollows/bounts/humans/mod souls and clan members/virazads)   Class system (only for  hollows/bounts/humans/mod souls and clan members/virazads) I_icon_minitimeMon Oct 19, 2009 10:11 pm

Explanation


All right so your asking what are class system is all about? well its all about giving those people that special bonus to their stats based on how they want their character to be. As an example say a person that wants to have a character that specialize in Techniques, they would choose the magician class and gain 20 points for their magic attack and defense with of course losing something in return which would be your physical attack and defense. Basically people get to pump extra points into the stats they want their characters to be good at while at the same time receive a disadvantage for their opposing stats



+ 20 on the left - 10 on the right

For the classes each get a stat boost to their respective stats in red while getting a disadvantage to the opposing stat in blue

- please note no stat can go reach or go below 0

Speediest- speed and accuracy/physical and magical attack

Trickiest- evasion and magical defensive/stamina physical defensive

Warrior- strength and stamina/ magic attack and magic defensive

Tank- physical and magic defensive/ magic attack and speed

Magician- magic attack and magic defensive/ physical attack and defensive

Marksmen
- accuracy and evasion/ magical and physical defensive

Healers
- Magic attack and Stamina/ Physical Defense and Speed

Jack all trades-10 per 6 attributes only

Example

Say the person uses their base stats first

Example Mage character


Physical attack:50

physical defense:50

Magic attack:50

Magic defense:50

Speed:50

Ability/Evasion:50

Accuracy: 50

Then he picks a class to specialize in which in this case would be magic/kido


Physical attack:50 (-30 Mage stats=20)

physical defense:50(-30 Mage stats=20)

Magic attack:50(+30 Mage stats=80)

Magic defense:50(+30 Mage stats=80)

Speed:50

Ability/Evasion:50

Accuracy: 50



hollows/bounts/humans/mod souls and clan members/virazads

*clan members must restart their stats if they enter into the thirteen squad members*


Last edited by Aki on Tue Oct 20, 2009 1:10 am; edited 1 time in total
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Aki
Espada #0
Espada #0
Aki


Posts : 58
Join date : 2009-10-14

Class system (only for  hollows/bounts/humans/mod souls and clan members/virazads) Empty
PostSubject: Re: Class system (only for hollows/bounts/humans/mod souls and clan members/virazads)   Class system (only for  hollows/bounts/humans/mod souls and clan members/virazads) I_icon_minitimeMon Oct 19, 2009 11:49 pm

Alright just to use an acutally example i'll break down the stats systsem using my own stats

200

Stat Points

Physical Strength: 20

Physical Defensive: 20

Magic Attack: 50

Magic Defense: 10

Speed:Base stats25

Agility/Evasion:30

Stamina: 15

Accuracy: 20

Alright see how i'd use the normal stats and put out my points in certain stats the way i wanted? like normal distribution of the old system. ok moving on when you pick a class then you add stats points to the class type you choose.

200

Stat Points

Physical Strength: 20 (magician stats -10) =10

Physical Defensive: 20(magician stats -10) =10

Magic Attack: 50(magician stats +20) =70

Magic Defense: 10(magician stats +20) =30

Speed:Base stats=25

Agility/Evasion:Base stats=30

Stamina: Base stats=15

Accuracy: Base stats=20

Get it? see how this works i added my stats bonus to my base and then got my new totally which became my normal stats, any questions please feel free to ask me. Further the next step is only for the people that have gotten a stat boosting powers like Banki for soul reapers or Release forms for Hollows.

200

Stat Points

Physical Strength: 20 (magician stats -10) Base stats=10 (First Release +15)= 25

Physical Defensive: 20(magician stats -10) Base stats=10 (First Release +15)=25

Magic Attack: 50(magician stats +20) Base stats=70 (First Release +15)=85

Magic Defense: 10(magician stats +20) Base stats=30 (First Release +15)=45

Speed:Base stats=25 (First Release +15)=40

Agility/Evasion:Base stats=30 (First Release +15)=45

Stamina: Base stats=15 (First Release +15)=30

Accuracy: Base stats=20 (First Release +15)=35

pretty much the same idea just with additions points with your forms
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Class system (only for hollows/bounts/humans/mod souls and clan members/virazads)
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