Explanation
All right so your asking what are class system is all about? well its all about giving those people that special bonus to their stats based on how they want their character to be. As an example say a person that wants to have a character that specialize in Techniques, they would choose the magician class and gain 20 points for their magic attack and defense with of course losing something in return which would be your physical attack and defense. Basically people get to pump extra points into the stats they want their characters to be good at while at the same time receive a disadvantage for their opposing stats
+ 20 on the left - 10 on the right
For the classes each get a stat boost to their respective stats in red while getting a disadvantage to the opposing stat in blue
- please note no stat can go reach or go below 0
Speediest- speed and accuracy/physical and magical attack
Trickiest- evasion and magical defensive/stamina physical defensive
Warrior- strength and stamina/ magic attack and magic defensive
Tank- physical and magic defensive/ magic attack and speed
Magician- magic attack and magic defensive/ physical attack and defensive
Marksmen- accuracy and evasion/ magical and physical defensive
Healers- Magic attack and Stamina/ Physical Defense and Speed
Jack all trades-10 per 6 attributes only
Example
Say the person uses their base stats first
Example Mage character
Physical attack:50
physical defense:50
Magic attack:50
Magic defense:50
Speed:50
Ability/Evasion:50
Accuracy: 50
Then he picks a class to specialize in which in this case would be magic/kido
Physical attack:50 (-30 Mage stats=20)
physical defense:50(-30 Mage stats=20)
Magic attack:50(+30 Mage stats=80)
Magic defense:50(+30 Mage stats=80)
Speed:50
Ability/Evasion:50
Accuracy: 50
hollows/bounts/humans/mod souls and clan members/virazads
*clan members must restart their stats if they enter into the thirteen squad members*